
product design
Development
Inkling
HaBITat
MY ROLE: Senior Designer
THE GOAL: Implement a scalable and efficient design and development process for content ingestion.
THE APPROACH: I worked closely with engineers to architect markup that is sustainable and maintainable. I worked with technical writers to document all code and processes. I helped train and teach vendors as well as internal teams. I worked with content owners to ensure quality and accuracy of styled content. I led, managed, and mentored a small design team to help implement production, productivity, and quality.
THE RESULTS: The Pattern Library increased title productivity by 200%. The Pattern Library became the backbone to Inkling Habitat (US Patent 20130179761), the world's first scalable publishing environment for building interactive content.
- Prototyping
- Design System
- Mobile Design
- HTML5 / CSS3
- Documentation
- Training





Background
I joined Inkling as an early employee (number 13) during the Summer of 2010. I started as a part of the content team, working on designing and coding college textbooks to an interactive version on the iPad. At this time, the iPad was only a rumor - Steve Jobs had not announced the iPad yet. We made assumptions on the device size and screen resolution based on rumors. We even had a cardboard cutout of the iPad that had a scrollable piece of paper weaved through the bottom and top to mimic the scrolling content.
We started with 4 books: Raven Biology, Kerin Marketing, Schiller Sociology, and King Psychology. I worked on Inkling's first title: Raven Biology 9e. We received the raw XML, PDF, and image assets from the publishers. The XML files went through an XSLT to convert it to HTML. We then took the HTML and handcoded each file to become an Inkling title.



